Greetings, Commanders!

We are planning another round of core game mechanics rebalance in 1.45 and wanted to share the plans a bit in advance so you have a chance to provide feedback and help us shape the game in a better way!


**WWA Building Rebalance – What’s Changing & Why**

We’re updating buildings to make them stronger, more strategic, and easier to understand, while making nation progress feel more meaningful.

**Key Changes**
- Stronger defenses: Static buildings hit harder and last longer.
- Clearer roles: Buildings renamed to better reflect their purpose.
- Faster gameplay: Observation Posts now generate more supply, enabling faster progression and more tactical choices.

**Building Updates**

- Pillbox → Bunker: +20% power, supply cost 100 (same)
- Anti-Infantry Pillbox / M-GUN → Machine-gun Pillbox (PB-MG): +25% power, improved armor-piercing, +20% durability, supply 200
- Fortified Pillbox / Cannon → Cannon Pillbox (PB-CAN): +40% damage, added armor-piercing, slightly more durable, supply 350
- Anti-Tank Pillbox / FATGUN → Artillery Pillbox (PB-ART): +50% power, faster attack, more durable, supply 500

**Observation Posts**

- OP1 (Radar): Slight durability boost, +2 supply generation (increased from +1), supply ~180
- OP2 (OP-MG): +10% damage, better armor-piercing, +2 supply generation (increased from +1), supply ~240–280
- OP3 (OP-BOM): +40% damage, reduced durability, +2 supply generation (increased from +1), supply ~300–340

**Impact**
Stronger buildings lead to longer, more tactical battles, while upgraded Observation Posts accelerate supply and progression.

Clearer naming helps new players easily recognize each building’s purpose and function.

Let us know your thoughts in the comments below!